The growth of Esports!
- gph1997
- Jan 19, 2017
- 1 min read
http://venturebeat.com/2017/01/07/what-2017-holds-for-esports/
The purpose of this article is to inform the reader on the rapid growth of the popular sport, esports. The article also gives a brief explanation of Esports. It informs the audience that esports is a category for many competitive played video games. The article also presents the audience with statistics that are cited and from an unbiased source that represent the growth of esports. The audience consist of younger people that aren't fairly familiar with esports. The rhetorical appeals are ethos and logos. The statistics provided and cited represent the ethos and the author's knowledge of sports represent the logos. There was not much pathos but the authors tone was more so surprised that the sport was doing so well and didn't seem like he played the sport so he didn't have much appreciation towards the athletes which is considered bias. The article is delivered through digital text off a news cite. The author uses visual pictures of a team celebrating a win and other picture so the mode could be considered visual and written. The author does a great job organizing his article with the use of headers which is considered a design. The headers also give the audience a way of navigating the cite and a brief explanation of what is found in the following paragraph. I could see this article broadcasted on 60min because of how little but informative information is given.
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